I like to poke about in corners, gawp at scenery, landscapes & vistas and explore to the point of neglecting the gameplay. For some reason, the space unknown tends to pull me along relentlessly.
I recently tried out my son's copy of GTA V recently, and ended up stealing a jetski and spending most of the next hour cruising the coast before abandoning it to clamber up the mountains.
Game engines, the technology that supports the development of an immersive world environment, have evolved into truely astonishing tools.
Crytek's CryEngine, used to create futuristic shooter games, was recently repurposed by the British Library and GameCity for an Off The Map competitive project. The winner was Pudding Lane Productions from De Monfort University who created a astonishing representation of 17th century London from before the London Fire of 1666, based on maps and British Library data. Check out the video showcased below:
As someone with a interest in history, the ability to roam an immersive historical environment makes certain games is incredibly attractive. Games like the Assassin's Creed series allow you to roam an 3-D representation of 15th century Florence, Venice and Rome.
Other games let you wander a fictionalized version of New York or Los Angeles, or meander through the late 19th century Mexican frontier. The freedom to explore and the lure of immersive gameplay are what stands out, making these games and game environment a striking contrast to many games that funnel you through a experience "on rails", with no options to strike out, explore or engage the gamescape on your own terms.
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The next time you see your kid playing a video game, stop and take a look beyond the mayhem, at the world they are careening about it.
You might be surprised at what you find.
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